Yoyobolduc
Messages: 3225 Date d'inscription: 08/03/2022 Localisation: Drummondville
| Sujet: RÈGLEMENTS + FONCTIONNEMENT DES DIFFÉRENTS MODES D'ENTRAÎNEMENT Jeu 27 Déc - 19:08 | |
| Voici une explication complète des différents modes training. Désolé si certains mots sont bizarres dans le contexte, j'ai traduit le texte sur le site EHM qui était en anglais. J'ai corrigé quelques fautes afin que vous compreniez mieux, mais le texte ne demeure pas parfait. Voici la version en français : Spoiler: | | Training
La première chose que vous devez savoir sur la formation est quels attributs doivent être formés où. Chaque joueur dispose de certains ensembles de statistiques qui peuvent être améliorer durant les entraînements:
L'entraînement physique développe: Acc (accélération), Agi (Agilité), Bal (balance), Hit (Frapper), Réf (réflexes), Spd (Vitesse), Sta (Endurance), Sti (maniement du bâton), Str (Force)
Le renforcement mental développe: Agg (Agressivité), Ant (Anticipation), Le (Leadership), Cre (créativité), Det (Détermination), Fla (Flair), Inf (Influence), The (travail d'équipe), Wor (Indice de travail)
Les entraînements de gardiens (pour les gardiens évidemment!): Agi (Agilité), Blk (bloqueur), Glo (gant), Pos (positionnement), Reb (Rebonds), Rec (Recovery), Réf (réflexes), Sti (maniement du bâton), Wor (Indice de travail), bref, toutes les statistiques d'un gardien.
L'entraînement défensif développe: Agg (Agression), Bal (balance), Che (échec), Hit (Frapper), Pok (Pokecheck), Pos (positionnement), Sta (Endurance), Str (Force), Wor (Taux de travail)
L'entraînement d'attaque développe: Ant (Anticipation), Cre (créativité), Def (déviations), Dek (Dekeing), Fac (Mise au jeu), Pas (Passing), Sla (Slap Shot), Sti (maniement du bâton), Wri (Tir du poignet)
L'erreur commune est que chacune de ces catégories doivent correspondait à 1 rituel de formation, mais ils n'en ont pas. Notez que certains attributs sont présents dans plus de 1 groupe, par exemple physique est un mélange de certains attributs de la défensive et de l'offensive. La meilleure façon de décider ce qu'il faut s'entraîner est souvent empirique. Lorsque les numéros en rouge, ils sont en baisse, quand ils sont verts, ils s'améliorent. C'est là que d'affecter un attribut de la chute:
Attributs physiques, doit être attribué à la condition, à l'exception du maniement du bâton. -Les attributs mentaux ne s'améliorent pas en les assignant à rien. La plupart du temps un travail d'équipe les joueurs tombent, mais aucune autre chute mentale attributs. -Les entraînements de gardiens doivent être affectées aux gardien de but, ce devrait être assez évident. -Les attributs défensis sont le plus souvent amélioré lorsqu'ils sont affectés à tactiques. -Vous pouvez entraîner un joueur en attaque lorsque les attributs de tir comme Sla, Sti et Wri sont en baisse.
Pour la plupart, il est préférable de laisser les joueurs sur la formation générale, il est conseillé de n'utiliser que les autres catégories quand un joueur montre l'affaiblissement dans une zone. Il n'est pas aussi simple que de mettre un joueur sur un terrain d'entraînement certain pour lui faire remonter, vous devez affecter les entraîneurs droit de chaque zone d'entraînement! |
Voici le fonctionnement en anglais (qui est plus compréhensible!) :
Spoiler: | | One of the biggest questions to NHL:EHM so far has been "How do I know how to set my training?" here is your answer.
Training
The first thing you will need to know about training is what attributes need to be trained where. Every player has certain sets of stats, they broken down as such:
Physical: Acc (acceleration), Agi (Agility), Bal (Balance), Hit (Hitting), Ref (Reflexes), Spd (Speed), Sta (Stamina), Sti (Stickhandling), Str (Strength) Mental: Agg (Aggression), Ant (Anticipation), Bra (Bravery), Cre (Creativity), Det (Determination), Fla (Flair), Inf (Influence), Tea (Team Work) , Wor (Work Rate) Goaltending: Agi (Agility), Blk (Blocker), Glo (Glove), Pos (Positioning), Reb (Rebounds), Rec (Recovery), Ref (Reflexes), Sti (Stickhandling), Wor (Work Rate) Defensive: Agg (Aggression), Bal (Balance), Che (Checking), Hit (Hitting), Pok (Pokecheck), Pos (Positioning), Sta (Stamina), Str (Strength), Wor (work Rate) Attacking: Ant (Anticipation), Cre (Creativity), Def (Deflections), Dek (Dekeing), Fac (Faceoffs), Pas (Passing), Sla (Slap Shot), Sti (Stickhandling), Wri (Wrist Shot) The common misconception is that each of these categories must corresponded with 1 training ritual, but they do not. Note that some attributes are found in more than 1 group, for example Agg (Aggression) which is in both Physical and Defensive. The easiest way to decide what to train on is often trial and error. When numbers turn red, they are going down, when they are green they are improving. Here is where to assign a falling attribute:
-Physical Attributes should be assigned to Condition, with the exception of stickhandling. -Mental Attributes do not improve by assigning them to anything. Mostly a players team work will fall, but no other mental attributes fall. -Goaltending Attributes should be assigned to Goalie, this should be pretty obvious. -Defense Attributes are most often improved when assigned to Tactics. -Attacking is split, you can assign to skill or when the shooting attributes such as Sla, Sti and Wri are falling, then assign to shooting.
For the most part it is best to leave players on general training, it is advised to only use the other categories when a player shows weakening in an area. It is also not just as simple as putting a player on a certain training area in order to make him go up again, you must assign the right coaches to each training area!
When you look at your coaches at the bottom of the training screen, you will see a list of all of your coaches and check boxes beside them linking them to each area of training. By default they are all assigned to every area, this must change! Giving each coach a special area will maximize the effectiveness of your training. I cannot stress enough the importance of a good goalie coach! Goalie coaches should be used on goalies only, other coaches should be used on a max of 3 areas each to maximize their ability to train your players.
Also, the style of coach you have is more important than ever now! When you look at a coaches player card, in the upper right hand corner you will find a text attribute that says "Coaching Style". This is factored into training. The tactics used by a coach is also important in some cases. The tactics a coach uses is found below the coaches job details, in the lower area of his player card. First thing, a conditioning based coach shouldn't be used as a Head Coach.
What to look for: -Conditioning: Coaching defense/forwards (the higher one is used) and coaching style (conditioning based). -Skating: Same as Conditioning. -Tactics: Tactical Knowledge, coaching style (technique). -Shooting: Coaching forwards, coaching style (technique) and tactical style (attacking). -Offensive Skills: Coaching Forwards, tactical style (attacking). -Defensive Skills: Coaching Defence, tactical style (defensive). -Goaltending: Coaching Goalies.
In all of these areas, if a you have a relatively young team, then working with youngsters is important also. So as an example, if you have the choice between 2 goalie coaches who are 20 in coaching goalies, and you goalie is 24 years old, go with the one that has higher skill in working with youngsters.
In order to find the right coaches, I would like to touch upon the search feature for finding the right coaches. As outlined in the Scouting in NHL:EHM section, you use much the same technique to find coaches who fit your criteria. Start by selecting the General Manager option in the upper menu. Select Player and Staff Search. Once on this screen you will see options on the left hand side of the screen to search for Players, Staff and Scouting info. Select Staff Search. To find the right coaches you will want to use the filters at the top of the screen, let's start by finding a good goalie coach. Select Filters and set the Interested level to yes. Switch to the attributes screen and move Coaching Goalies up to your desired level. Hit ok and a list of coaches who fit this criteria will be shown. If you wish to go further in depth with your list and narrow down the candidates, use more filters. Start by selecting a desired coach from the list, once the coaches card appears, go to Action and Approach to sign. Set the position you wish your coach to have, assistant coach in most cases for this specific area. The staff member will have an amount he wishes to be paid. Some coaches will not wish to be hired at the position you are trying to sign them for, simply move on the next staff member if this one is unavailable to you. |
_________________ "You have to lose to know how to win" , - Yoyobolduc "The only place where success comes before work is in the dictionary" , -Yoyobolduc "Hockey is 50% mental and 50% in the head" , - Yoyobolduc "People that have no goals cannot achieve them" , -Yoyobolduc "United by pride, driven by passion, bound by loyalty: I'm a Hurricane!" , - Yoyobolduc Spoiler: | | 3e dynastie : Saison 3 : Rate les séries
4e dynastie : Saison 1 : Finale de la Coupe (en 7 contre PLF7 ) Saison 2 : Finale de la Coupe (en 4 contre Olivier19 ) Saison 3 : Finale de Conférence (Matt27 ) Saison 4 : Première ronde (Begin4ever )
5e dynastie : Saison 1 : Rate les séries Saison 2 : Rate les séries Saison 3 : Rate les séries (en tirs de barrages) Saisons 4, 5, 6, 7 : Éliminé en première ronde
6e dynastie : Saison 1 : À venir... |
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